UMich Campus Navigation

Improving the University of Michigan's campus wayfinding app

Overview

ROLE:

UX Researcher

TYPE:

Class Project

TIMELINE:

4 weeks

Fall 2022

TOOLS:

Miro, Google Suite

Background

Our research question was preceded by the prompt 'UM would like to create a campus wayfinding app to help students'. To start our project, we began by evaluating the current state of the technology the University of Michigan offers to its students. We found that the apps made by the University were all very scattered, with lots of information spread out over several apps. There was a navigation app that did not function well, a campus acronym translator, a bus app, and several others unrelated to navigation.

My team of 4 total UX research students decided that we needed to conduct many types of research to assess:

  1. How students currently get around campus

  2. Students' navigational pain points

  3. What technology is most frequently used

Therefore, we would be able to provide helpful recommendations for an app that would synthesize all the information across the multiple apps that the University currently offers.

What are the biggest challenges that students face in finding

what they need (e.g., classes, services, food) on campus?

01 / Research: Exploring User Needs

Overview

  • User Interviews

  • Surveys

User Interviews

Inclusion/Exclusion Criteria

We chose mapping for an interview activity; not because we thought we needed ‘maps’ of where students go around campus in the literal sense, but because we wanted students to have a physical outlet to actively think about their experience of getting around campus and be able to better communicate that to us rather than if we just asked them questions with no physical aids. We wanted to see which buildings students chose to draw while explaining their map, therefore showing us what their internal mental model of campus looks like, then draw a line representing their route and tell us in detail what things they experience on that route (ex. Construction? Shortcuts? Confusing classroom building hallways? Elevators? etc.).

This helped us learn both how students typically get around, their pain points with navigating locations they’re familiar with, and their mental models of how they get places they’re not familiar with and give us some ideas on how we can improve that experience. Link to the full interview guide.

Coding & Affinity Mapping

The first step in our research process was recruiting students to be interviewed so we could collect data. In order to make sure the data was relevant, we designed a set of inclusion/exclusion criteria to make sure we interviewed the right people. Our criteria were as follows:

After creating the interview guide, our team recruited and interviewed 12 students who matched our inclusion criteria to gather information. We then coded our interviews using “I” statements to parse out the useful points that were relevant to our research question.

Synthesizing our user interview data, including “I” statements and direct quotes, we were able to sort all of the information into categories pertaining to our research question (ex. walkability, technology usage, types of mental models, etc.) and create a Miro board to help visualize our findings.

  • Criteria: Students who are not from the Ann Arbor area

    Screening questions: What is your graduation year? Where are you from?

  • Criteria: Students who are not from the Ann Arbor area who did not previously attend UM

    Screening questions: What is your graduation year? What other Universities have you previously attended?

  • Criteria: Students who transferred to the UM from a different university

    Screening Questions: Are you a transfer student?

  • Criteria: Students who are either admitted prospective students or just very interested
    Screening Questions: Are you in high school looking to come to Michigan?

Key findings from user interviews

  1. The vast majority of students get around campus by walking

  2. Students tend to highly value efficiency, routine, and comfort when traveling around campus

  3. Many have to use the bus system to travel to north campus, but dislike the bus app’s lack of usability and find the overall system frustrating and confusing

  4. Students use popular campus locations like “the diag”, the union, major classroom buildings, etc. as landmarks in their mind to figure out where they are/where they need to go

  5. Google and Apple Maps are the most popular technology resources that students use to help them navigate campus

02 / Define: Establishing User Needs and Problems

Overview

  • Persona Development

  • Experience Map

Persona Development

Bringing together all the data we had collected, I created the persona ‘Violet’ to represent and empathize with a potential target consumer of the app. Violet was meant to help us get a better understanding of the needs and goals of first-year students who may not be familiar with the UMich campus and would therefore use our app more than other types of students. The persona gave me a better sense of how my team could support students by looking their their goals, needs, pain points, and interests.

Experience Map

We then used our data to create an experience map for the experience of a typical student figuring out how to get to their class by locating the building, determining the route, and locating classrooms.

03 / Reflection: The Outcome

What I Learned

Since this was a UX research class and all of our class time was fully dedicated to working on a single research project for 9 weeks, I was able to dive really deeply into the process and learn so much about UX research. I had never done affinity mapping or experience mapping before, so those were completely new (and very helpful!) skills that I was able to learn, but I was also able to sharpen my user interviewing skills. My biggest takeaway was how much my user research has lacked in the past– since this project, I've incorporated even more research into my routine when I work with freelance clients, and I'm much more thorough.

Looking Back

If I could go back and do things differently for this project with fewer time constraints, I definitely would have liked to spend more time prototyping a final solution after all that hard research work. It wasn't part of our assignment, but I think it would have been a great way to provide our final recommendations for a new campus navigation app!

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