Soul of the Forest: Battle UX/UI Design

An action/adventure RPG fantasy game

Overview

ROLE:

Creative Producer

UX Designer

TYPE:

WolverineSoft Studio Project

TIMELINE:

16 weeks

Winter/Spring 2024

TOOLS:

Unity, Jira, Figma, Confluence

LINKS:

Teaser trailer

Background

I joined the University of Michigan’s student game studio WolverineSoft as a creative producer and designer for Soul of the Forest, a 40-person project, that shipped to Steam in May 2024 and is also available on itch.io. The game is an adventure RPG with turn-based combat, and as creative producer I led the production and design for the Encounters squad, comprised of 6 developers and 4 artists.

Soul of the Forest is a case study of narrative-driven combat games like Undertale and Franken, where the goal is to unite the creatures of the forest and save them from the tyrannical king.

My design work involved the following:

  • Writing initial combat design concept documents

  • Designing the battle UI/UX

  • Iterating according to technical feasibility

  • Designing unique minigames for each of the 9 battles

My production work involved the following:

  • Creating the production timeline for the Encounter squad

  • Agile sprint planning and management of my squad members across 4 departments (programming, art, audio, narrative)

  • Reviewing programming work to check for alignment with design plans

  • Making decisions in regards to scope

  • Communication with studio leadership and other producers regarding my squad

  • Conducting weekly check-ins with my squad members to keep them on track

  • Managing Jira and version control

  • Scheduling one-on-one meetings as needed to ensure work being done matched my design documents

How might I design a minimal battle UI that effectively incorporates

all needed information, as well as a comprehensive tutorial?

Coming Soon

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Coming Soon 〰️

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